Budget first, beauty second
Every 3D scene gets a frame budget and a byte budget before we write a shader. If a flourish can't fit the budget, it doesn't ship — or it ships as a static fallback for the devices that can't afford it.
Progressive enhancement for WebGL
The baseline is a fast, accessible page that works with zero WebGL. The 3D layer mounts after first paint, gated on device capability and prefers-reduced-motion. Nobody waits on a shader to read your headline.
Salman Ansari
Writing for NextWebX
